Zink: It Blooms In The Night

 

It Blooms In The Night
Zink Magazine, Jan 2012

Photography & Styling: Zhang Jingna
Hair: Chloe Doan
Makeup: Angela Peralta
Model: Yuki Matsumura
Photo Assistant: Conan Thai

This was done quite a while ago in the Mojave Desert. We had to drive 4 hours each way from where I lived, it was the longest I'd travelled for a shoot done on the same day. Totally worth it though, I wanna shoot in a desert again ;_;

So thankful for having Conan too, who carried all the gear and luggage for clothes and trekked maybe 2 hours back and forth to the car, also grateful for my awesome crew for putting up with the difficult day, it was really not easy.

And omg I could hardly believe I was getting published in Zink. I remember going through their issues when I first started photography, and wondering if perhaps one day I would get good enough to be published in it too.

It's feels kind of like when my works came out in Fool's Mate and Gothic & Lolita Bible, except this time it's actually related to my work instead of just being for something that was an interest, so in a way it's kind of extra meaningful and I feel so super fortunate for the opportunity.

Some behind the scenes and photos taken along the way:

Before the Tide Comes

Before the Tide Comes
Fashion Gone Rogue Exclusive, 7 Oct 2010

Photography: Zhang Jingna
Styling: Mildred von Hildegard
Hair: Chloe Doan & Kelsey Petersen
Makeup: Angela Peralta
Model: Denise Mullins/Photogenics
Photo assistant: Conan Thai
All outfits from Mother of London, Long Parachute Dress from All Saints

I'd been in love with Mother of London's designs for a long, long, long, long time.

Being able to photograph pieces from the label was like a dream come true.

When I visited Mildred's studio in L.A. I swear I wanted to raid the place. Her agreeing to attend the shoot and offering to help with styling was an extremely sweet gesture and she's just sooooo awesome.

Around the time when I was planning to shoot this my Long Parachute Dress from All Saints arrived and I thought it would be perfect to pair with some of her individual tops. I know I'm not the only one who thinks the particular coordination turned out totally Edward-Scissorhand-ish.

We were also super lucky to get Denise from Photogenics who moved amazingly well and was an utter delight to work with. It was so smooth that the photoshoot itself took lesser than three hours, probably my shortest ever for so many images.

Also thanks to Angela for the wonderful makeup, Chloe and Kelsey for putting up with my hair demands, and Conan being the ever wonderful friend and assistant.

High quality images can be found on Fashion Gone Rogue.

Behind the scenes photos from footage by David C.P. Chan.

I guess this is my sort-of Halloween post because StarCraft II took over my weekend and I didn't celebrate at all. Felt so bad for the kids who came knocking on our door cuz we had no candies! Sighhh ;_;

Angela Peralta touching up Denise's makeup
Mother of London's super designer Mildred von Hildegard

PS: Please pardon the hideous sunhat. Got it at Walmart the morning I shot with Sugizo because nothing else was open!

Portraits.

Rhine Corset Dress, All Saints
Velvet halter-neck gown, Ralph Lauren Collection
Asymmetrical collar/vest, Mono Clothing; Cotton tank top, Old Navy
Photography: Zhang Jingna
Assistant: Matthew Chretien
Hair: Casey Geren
Makeup: Angela Peralta
Model: Nicole Edwards @ Photogenics

Planning to finish as much work as I can before heading to San Diego for Comic Con this weekend. I feel like it's such an utter waste of my Pro Pass to not be there everyday. But oh well. :

I've done four shoots here so far. Including another collaboration with Sugizo. The photos are pretty different from those from the last shoot, you'll have to wait and see for yourself when they're out~ XD

I finally finished playing Final Fantasy XIII the other day.

Man, I don't think I'm a fussy person when it comes to games. It's generally quite easy to win me over with some pretty graphics and cutscenes, but the corny scripts (or was it just the translations?), bad pacing and horrendous human proportions just made it really, really very painful to play. I mean, argh, Square Enix, why. WHY.

Makes me sad that it's so bad. Sighhhhh.

Anyway enough random rant. Anyone else gonna be at SDCC on Saturday? :D